Tag Archives: game

Game Prototype Challenge V3

I made a game for the third Game Prototype Challenge! As with my entry to the last challenge, I didn’t manage to finish this one, but I got my platform game engine very polished mechanics-wise. I just didn’t have enough time to add all the content I would have liked. Here it is: (Make sure [...]

4 Comments Continue Reading →

Ice Skating Vampires

I recently found out about the Game Prototype Challenge, a week long challenge to produce a game prototype based on certain themes, which are immortality and thin ice for this particular challenge. I decided to knock something up for the challenge. A work colleague suggested having a vampire be the main character and discussion led [...]

2 Comments Continue Reading →

Preview of Helix Defense 2

Hello friends. For August I was working on a simple Tower Defense game as my monthly game, but as I was moving that month I didn’t get to finish it in time. So I decided to spruce it up and turn it into a full-fledged game, complete with (gasp) polish and features and all that [...]

Leave a comment Continue Reading →

July: You’re The Pilot

I finally got around to posting my game from July online! Play now! The monthly game project is on hold for the moment as I’m working on something a bit more substantial. It’s a sequel to Helix Defense and is looking awesome so far. I’ll post some kind of preview once I have something to [...]

Leave a comment Continue Reading →

April, May, June Games

If you’ve been paying attention to this blog you’ll notice that I promised a game a month, but haven’t delivered anything since the second game. This might lead you to believe that I stopped working on them extraordinarily quickly, but that’s not the case! For recent games I’ve been investigating into getting a sponsor for [...]

Leave a comment Continue Reading →

Kill Birds With Rockets

The latest week-long production for my monthly week game challenge thingy thing: What are you waiting for?

3 Comments Continue Reading →

Quoth the Frog, “Get Out”

Over at the SA Forums, I’m taking part in a monthly week-long game design experiment. What this means is once a month I’ll be making a game and will only have a week to do so from start to finish. Usually there will be some sort of theme or design constraint to encourage experimental game [...]

Leave a comment Continue Reading →