Quick Look at Bread Duck
So the game I’ve been working on for the past few months is a platformer titled “Bread Duck” with the somewhat silly subtitle “The Duck Who Is A Loaf Of Bread”

I’ve taken the liberty of interviewing myself to give you a bit more info about the game!
So what’s the basic premise? What do you do?
I’m loath to say it’s your basic “go right” platformer with a twist, but it is essentially your bog standard platforming adventure wherein your character must constantly move vaguely towards the right of the screen. With a twist.

So what’s the twist?
Bread Duck has friends dotted around each level that need rescuing. By themselves all they can do is walk forwards, turning around when they walk into something. Very Lemmings-esque AI, there. To help these guys out you’ll need to take out any enemies that might attack them, flick switches to open doors and destroy obstacles that are in their way, eventually leading them towards the exit. It’s a puzzle platformer, with the puzzles being how to get these guys to their goal.

Each level is made up of puzzles then?
Only somewhat, and the puzzles themselves are going to be fairly tame. I want the gameplay to be partially Bread Duck rescuing his friends but I also want there to be parts where it’s just Bread Duck going solo to mix things up. I don’t want the player to have to worry about where another entity is 100% of the time. In fact, they don’t have to worry at all if they don’t want to, as rescuing companions is only a secondary objective (unless they are needed to open Bread Duck’s way to the end, which is sometimes the case).

What would you say have been your main influences when designing Bread Duck?
My main influence by far has been the early Sonic games. Specifically the first three on the Mega Drive/Genesis. I played the hell out of them as a kid so there’s a lot of untapped nostalgia for me there. Also, I feel like a lot of modern indie platformers are more inspired by Mario than Sonic so I wanted to tip the scales a little bit. The early Sonic games were always a fairly mellow experience where you always knew exactly where to go and how to get there, so you could relax and just cruise through the game. I want to replicate a similar feeling when playing Bread Duck.
Other influences include Super Meat Boy and VVVVVV, which are both fantastic platform games.

Is anyone helping you with the game or is this completely solo?
All the coding and graphics work is being done by me, yeah. Music is being handled by Whitaker Blackall, who has come up some amazing stuff so far.

When will the game be released?
Most of the heavy lifting is done. All that’s left are little things like small tweaks, last minute graphics additions and level design. I’m hoping to have the game out in the next few months, but it’ll definitely be out before the end of the year.
Thank you/me, Kyle for allowing me/you to interview you/me.
Thank you/me.












