You may have seen my GPCv4 entry, Sunshine Hurts already (If not, go play it!). Developing it was an interesting experience, so I’m going to write some words here about the whole process and Wot I Think about it all. First off, this is my third project using my “Jam” platform engine, which I originally [...]
Game Prototype Challenge V4
Hello there, friends. Once again I’ve created a game prototype for the Game Prototype Challenge. You can play it over here. I’ll also be typing up a post-mortem at some point, which will eventually end up underneath the page I just linked. Go play!
Game Prototype Challenge V3
I made a game for the third Game Prototype Challenge! As with my entry to the last challenge, I didn’t manage to finish this one, but I got my platform game engine very polished mechanics-wise. I just didn’t have enough time to add all the content I would have liked. Here it is: (Make sure [...]
Preview of Helix Defense 2
Hello friends. For August I was working on a simple Tower Defense game as my monthly game, but as I was moving that month I didn’t get to finish it in time. So I decided to spruce it up and turn it into a full-fledged game, complete with (gasp) polish and features and all that [...]
July: You’re The Pilot
I finally got around to posting my game from July online! Play now! The monthly game project is on hold for the moment as I’m working on something a bit more substantial. It’s a sequel to Helix Defense and is looking awesome so far. I’ll post some kind of preview once I have something to [...]
April, May, June Games
If you’ve been paying attention to this blog you’ll notice that I promised a game a month, but haven’t delivered anything since the second game. This might lead you to believe that I stopped working on them extraordinarily quickly, but that’s not the case! For recent games I’ve been investigating into getting a sponsor for [...]
Making stupid quick things is fun and enjoyable
Making Get Out was really fun. It was a very short project and the result isn’t spectacular but I think I got a lot out of it. A lot of game developers, especially in the big leagues, spend all their time working on huge projects that can take years to finish. That’s a lot of [...]
