Global Game Jam 2011
This weekend I have been mostly making a game for the Global Game Jam! I attended the Jam at the Qantm College site down in London and had a blast.
For those who don’t know, the Global Game Jam is an annual rapid game development event held in multiple locations around the world. Participants are given a theme that their game must incorporate somehow and have roughly 48 hours to develop something in the platform of their choice (even non-digital games are allowed). The theme for this year was ‘extinction’.
My team included a c++ developer, two designers and myself. Since we had two programmers who specialised in two different platforms, we decided to make two different games with the idea of sharing assets between them. You can download what we came up with here or play the flash one here.
Sadly we didn’t have any actual artists for the games so the visuals are a bit lacking (I didn’t have time to contribute anything to visuals or I would have come up with some pixel art similar to Ice Skating Vampires), but the code is solid. The platform engine I built is quite robust and I think I’ll definitely develop it further once my current project (details coming soon) is over.
Working at the Jam was a great experience and I made sure to spend a lot of time mingling with all the different groups, seeing what they were getting up to. Of course, I experienced quite a lot of friendly antagonism towards Flash as a platform but you get used to that sort of thing :p
Here are a few of my favourite games made at our Jam site:
Frayed was a platformer with a very interesting concept. The idea was you controlled two people, one of whom was whom was a person suffering from hallucinations and the other his carer. As the carer moves further away from the main character, the game world changes, creating holes or platforms where there were none before. For example, to cross a massive pit in the hallucination world, you have to move the carer closer so the world turns into a regular corridor. It’s a pretty unique idea.
From Beyond puts you in the position of a deity bent on wiping out all life on a planet. You do thing by flicking rocks at the planet, smashing people across it. I was really impressed with the physics in this game – gravity is modelled with all game objects being attracted to the planet, so you can actually fling rocks around the planet in a sort of temporary orbit if you get it just right. Very cool!
El Goatinx made me laugh. You go around as Charles Darwin and combine different animals to create different effects. For example, you can combine a tiger with a lion to form a Tigon, which is actually one of the less weird combinations (there’s a stop sign you can combine with some animals to create a version that has a stop sign textured skin).
And Then The Lights Went Out had great graphics and a fantastic atmosphere to it. The idea is you shine light on a planet to create life, but eventually the planets’ resources dry up and everything dies… and then the lights go out.
All in all I really enjoyed jamming (despite a lack of sleep and being a bit of a zombie by the end) and will definitely be doing it again next year!














