23 July 2011 0 Comments

Outerspatial

I’ve finally got around to uploading my last published game, Outerspatial! Go play it!

Outerspatial is a top-down strategical shooter/management combo. The main gist of the game is placing down ships to fly around and attack enemies, protecting your capital ship in the centre of the screen. The aim of the game is to survive for as long as possible, with each attempt giving you experience and access to upgrades to help you last longer.

The main experimental thing I tried with this game was to have an upgrade tree of sorts, but make sure that you could never get all the upgrades. That way you had to pick and choose which upgrades you wanted to get, forcing the player to think about whether they preferred damage upgrades or health upgrades, and pick which ships they wanted to use.

The main failing of the game is that it’s kind of annoying how it keeps pausing to let you create a ship. The idea of the pausing is so that you have time to think about where you want to put the ship, but with you operating the capital ship’s main cannon you don’t tend to pay attention to when the next pause is so it often catches you unawares. I think what I would do in a sequel would be to introduce two modes: one without the ship cannon and pausing intact and one with ships being created automatically, letting you focus on firing the cannon.

All of that said, I’m pretty happy with how this game turned out.

My next released game will be Bread Duck, a fully finished and polished version of the prototype I did a few months ago. I’m hoping to have a preview post of that up tomorrow!

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