Game Prototype Challenge V3

I made a game for the third Game Prototype Challenge!

As with my entry to the last challenge, I didn’t manage to finish this one, but I got my platform game engine very polished mechanics-wise. I just didn’t have enough time to add all the content I would have liked. Here it is: (Make sure you click it to enable keyboard input)

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(The game unceremoniously runs out of content just after the moving crate. By the way, you can jump off walls!)

The themes for this contest were loneliness and dimensions. I didn’t quite get them across with what I ended up with – I was going to rely more on the content to incorporate them. I didn’t have time to add more content so I just filled the thing with floating crates. Everyone loves crates.

I’ll just ramble on here for a bit about what direction I was heading in.

I was going to have a basic plot of a university student late for his class and having to run through the streets to get there. However, he would soon notice that the streets are completely abandoned and find himself wondering what had happened to everyone. Cars would lie in the streets, left behind, perhaps some fires, etc.

As the player continues on, the world would subtly change, eventually becoming more and more bizarre and twisted (in Silent Hill fashion). The sky would turn to night over time and darkness would creep in from the edges of the screen until the player could barely see what they’re doing. (This is kind of implemented with the vignetting – it gets stronger as you move to the right).

I hadn’t settled on how I wanted the game to end, but my main goal was to freak the player out by starting the game light hearted and then surprise them by having it turn dark. I wanted to subtly alter the game world without them noticing until way into the game, at which point they say “hang on… what is happening??”.

Sadly, I ran out of time, but this is a concept I’m definitely going to come back to in the future. At the very least, I now have a very solid platform game engine to use for any future projects :)

About Kyle

Just a dude who wants to make a cool game or two.

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4 Responses to “Game Prototype Challenge V3”

  1. Breakdance McFunkypants February 21, 2011 at 21:42 #

    Looks awesome! Great look to the graphics: I like the light haze around you and the happy character. The movement is really smooth and the FPS is re-doncu-lous. I’d love to see this fleshed out. Great work!

  2. Tim Miller February 22, 2011 at 00:11 #

    It’s a fun little prototype, nice job! You almost lost me with the big jumping puzzle, I fell off a few times and had to try over. I saw in your text that you can jump off walls, that strategy helped. Adding a double jump could help too – it’s nice to be able to save yourself from an accidental miss step.

Trackbacks/Pingbacks

  1. Tweets that mention Game Prototype Challenge V3 | HelixFox Games -- Topsy.com - February 21, 2011

    [...] This post was mentioned on Twitter by Emma Von Cooper, Kyle Rodgers and Kyle Rodgers, IndieGames by ChrisK. IndieGames by ChrisK said: @kylerodgers I love your #GPCv3 game! Well done! So smooth. http://bit.ly/eZDmQN [...]

  2. Ten games in one week: #GPCv3 | Indie Game Developer Breakdance McFunkypants - February 23, 2011

    [...] World Of Crates by Kyle Rodgers is a bright and lively flash platformer game featuring smooth-as-silk framerates and really cool film-grain effect. [...]

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